Interactive graphic design game helps users discern pattern center

Interactive graphic design game helps users discern pattern center

Web graphic artists have an eye for symmetry that usually gets exercised fairly thoroughly when creating an aesthetic theme for a web page. Because of the human mind's preference for orderly arrangements, even subtle imbalances in visual arrangement can make an allegedly professional graphic look drastically less pleasing. While it would take specialized web code to create a navigation sidebar that is deliberately slanted and off-center because of grid-based web design's nature as a collection of right angles, doing so would generally be nothing other than a downgrade to the page's perceived aesthetic quality. Even if a design is horizontally aligned, an aspect of it being a little too high or too low can be a turn-off for many viewers if the design is meant to be viewed as symmetrical on both planes.

An interactive UK-based website provides a game that tests the user's ability to discern whether a particular point within a pattern or design is exactly at its center. Once the user chooses either "Yes" or "No" to a given question, the graphic displays two intersecting axes to show the exact center of the shape, which the black point may or may not be explicitly located at. The game provides a series of ten randomly chosen graphics and accompanying questions, and the player is forced to start over when they make a single incorrect choice.

Graphic designers may be more capable of envisioning a shape's central point than most, but many people are able to register a subtle instinct about a point being off-center when that is the case. Ironically, intently studying the positions of these points can do just as much to obscure the answer as it will clarify it, though some of this may come about from the game's rather strict rule that points only need to be a single pixel off-center to count as "No" answers. However, most players find the triangles present in the game to be much more difficult because triangles are argued by geometers to have more than one "center" based on which methods of measurement and calculation are used. For more information click here https://www.supremo.co.uk/designers-eye/.

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